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    Soundgrass is an atmospheric walking simulator/sound puzzle game narrative driven game in development. Music and ambience fills up the large and bold  museum with sound art and puzzles, while the enourmous exterior area hold its own mystery. Spaciality and movement are all dependent on sound.


Sound design for games

     Creating an alternative sound design over a fragment of the game “The Unfinished Swan”

  The physical space of the beginning of the game consist of a white plane. This plane receives a layer of a pentatonic scale, all white keys, which becomes it's ambience. The impact of the black paint balls randomly plays a half-step up pentatonic scale, all black keys. 

   The predominance of black or white color in the field of view could decide between Pedal points.

3D modeling

     A piano made for the game Soundgrass.

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